(Made in one week for the Historically Accurate Game Jam 3)

HOW TO PLAY

- [WASD] to move, [E] to interact with agents

- The game is based a real project by the CIA during the cold war called "Acoustic Kitty". Over 20 million dollars were spent on the project. Unfortunately, the mission was cancelled in 1967 after the unfortunate cat was run over by a taxi.

- Want to learn more about "Acoustic Kitty"? Check out these links:

https://thememorypalace.us/episode-16-secret-kitty/

https://en.wikipedia.org/wiki/Acoustic_Kitty


CREDITS

- Code and Graphics by me, xamuil2                                                                                                         

- Sound effects from Scratch library, 8 bit mission impossible by Overland Andy (https://www.youtube.com/channel/UCDIpRV4lq4jr-9aiIh635qQ), menu music by Yahtzei from NG (https://www.newgrounds.com/audio/listen/616340)

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(8 total ratings)
Authorxamuil2
GenreAction, Platformer
Tags2D, 8-Bit, Historical, historically-accurate-game-jam-3, Pixel Art, Side Scroller

Download

Download
Operation Kitty Jam Build (less levels) 17 MB

Comments

Log in with itch.io to leave a comment.

uhhh. jumping in the agility quiz glitches you out sometimes causing fails

Hey, what tool do you use to convert scratch projects to HTML?   I make my games on scratch too...

you can use the forkphorus HTML packager (free)

update so there is good ending

awesome!

can you release the sprite for the soviet agent I think it will fit really well with a game im working on

Hey xamuil, can you friend me on discord? ambr#1111

how you converted your game to html i use forcphorus and you

This was a fun little game to play, I found it surprisingly challenging though.

I love it. Well done Xamuil2!! 

Really great game! Agility course we adequately difficult! One suggestion on combat training would be to make the death collision during 'slamming' a bit smaller; experienced a few deaths that didn't look like they should have been.

I enjoyed playing it :)

I KNOW YOU! YOUR FROM SCRATCH!

your so good at making games

(+1)

That is a neat game. Only comments:

A. Death and success screen should be a little shorter

B. Death and success screen should let you know if you won or lost (I got confused all 9 of my wins)

C. A "Skip" button for the dialogue (I played through it a bunch of times so i could try all kinds of combinations to get to the far left top agent and it would be so nice to have a skip option)

THIS IS SOOOO GOOOOOOD (And cute)

At level agility  to the right i can get out of the map. Can you fix it?

(+1)

Thanks for telling me, I will fix it.

Good combat system